Example
The Burnished Waste
A desert of fused glass beneath a sun that never sets, where mirror-storms scour the dunes and glasswrights carve a living from the glare.
The land
The land is a sea of fused glass, its dunes warped and rippled by centuries of heat, so the horizon throws broken reflections of itself. No night falls; the sun hangs fixed at a shallow angle, and the only cool hours come when mirror-storms roll through, scouring the surface into new shapes.
Peoples
Sunburnt humans, glass-skinned corundum dwarves, and nomadic salt elves share the Waste, trading at cistern-cities anchored over deep wells. They argue over water rights, the ownership of mirror-storm paths, and whether the fixed sun is a blessing to be mapped or a curse to be escaped.
Magic and power
Magic here is refraction: light bends through cut glass to store heat, memory, or motion, and every spell leaves a visible lens on whatever it touches. The Glass Houses, guilds of lens-cutters, control the polished mirrors that tame storms and power the great burning-batteries of the cities.
History
Three hundred years ago the Sundering fused the old river kingdom of Tallow into glass in a single day, when the crown's lens-tower cracked under its own stored light. The fixed sun is that day's afterimage; no one agrees whether it will ever move, and the ruins of Tallow still glint on the southern horizon.
Conflict
The Well-Keepers of Anchorage and the Storm-Runner clans are locked in a cold war over the mirror-storm paths, with glasswright assassins cutting lenses that steal a rival's stored heat. Between them, the free lensmiths of Facet sell to both sides and quietly hoard a map of the Sundering's true cause.
Places to visit
Anchorage: a cistern-city built on a stone screw that rises when the well runs low, and the only place to buy deep-water. The Glintworks: a dwarven forge where raw storm-glass is melted and poured into lens-blanks, guarded by heat-wraiths that animate from spilled light. Tallow's Edge: a field of standing glass trees where the old kingdom's drowned bells still ring when the sun crosses a certain angle.
Adventure hooks
- A mirror-storm carries a stranger into town who casts no reflection, and the Glass Houses will pay dearly to cut them open and see why.
- The Well-Keepers' screw has jammed, and the party must descend into the flooded lower city to find what has grown around the well's throat.
- A map fragment claims the fixed sun can be moved from a lens-tower in old Tallow, and three factions want the party to reach it first.